Void Scavenger is a space-themed 3D combat flight and FPS game developed by myself and three other team members using OpenGL and C.
The player’s mission is to destroy enemy spaceships in one area after another and clear all the aliens from the space station. The difficulty of the game gradually increases.
The player strengthens themselves by obtaining various spaceship parts and character skills in the space station. I was responsible for the design and development of the skill tree, backpack, inventory, spaceship system and user interface.